Vectors
Definition
A vector is a quantity with both magnitude and direction. Vectors can be added to one another and multiplied by scalars (real numbers). A Cartesian coordinate system assigns three mutually perpendicular axes (, , ) to three-dimensional space; placing the tail of a vector at the origin, its head points to a coordinate triple that gives the vector’s components.
Intuition
Think of a vector as an arrow: its length is the magnitude and its pointing direction captures the direction. The same arrow can be described abstractly (magnitude + direction) or concretely via components measured along chosen axes. Changing axes changes the numbers but not the arrow itself.
Formal Description
Standard unit vectors point along the positive -, -, -axes respectively, each with length 1. A vector with components is written
Length (independent of coordinate orientation):
Vector addition is commutative and associative:
Component-wise operations (with ):
Scalar multiplication is distributive:
Multiplying by a positive scalar changes the length but not the direction of a vector.
Geometric interpretation: Vector addition is represented by placing the tail of one vector at the head of the other. For and sharing a tail, the vector points from the head of to the head of .
Position vector:
Displacement vector from to :
Applications
Newton’s equation for a mass acted on by forces and :
Cartesian components are used throughout physics, computer graphics, and machine learning (feature vectors, weight vectors).
Trade-offs
Component representation depends on the choice of axes; abstract vector properties (length, addition, scalar multiplication) are basis-independent. In higher dimensions or curved spaces, other coordinate systems may be more natural than Cartesian ones.
Links
- Position, Velocity and Acceleration — velocity and acceleration as vectors
- Trigonometric Functions — polar/Cartesian conversion via and